Meanwhile …
Currently working as a CG generalist at Pixomondo LLC in Los Angeles, working on projects like 2012, Hugo, Red Tails and Amazing Spiderman
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Polycount- Polycount Recap June 14, 2013What Are You Working On? Arno Benkeeling cg-sammu chrom Delko Dimsane El Scorcho Elijah fightpunch geck Grimm_Wrecking Grubber Hazardous JFletcher linkov Lonewolf lotet Maks MM moof Neox Possum Ravenslayer Rayph Renaud Galand scotthomer sefice seth. Spug StanHibbert TheRealFroman tucho vickgaza YBourykina zeno zxcman zZAGOR Threads to Check Out Biosh […]
- handplane – Source Support June 6, 2013Handplane shows it’s support for the Source Engine, Steam Workshop and our unofficial DOTA2 contests. The handplane team has been hard at work on adding more functionality to their already popular normal map software. They’ve put together a new video showing the comparison between various normal map outputs and a handplane output within a Source map. Along [ […]
- Quixel Give Away June 6, 2013Quixel is at it again. They are giving a few lucky people keys to nDo or dDo “LIKE and SHARE Key Giveaway Take Two! Help us spread the word about dDo & nDo by sharing our page and liking us on Facebook. We will be randomly giving away dDo & nDo licenses to […]
- the Escape: 1st Place Winner! June 5, 2013Mood. Action. Atmosphere. Theme. Public Enemies by Team Penyx is an exercise in how to execute these things in the strongest of fashion. Amidst all of this is some of the finest “AAA” quality artwork we’ve ever seen posted at Polycount. It is no wonder that the Polycount Community voted on Public Enemy as being their […]
- Polycount Recap June 14, 2013
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Fluid simulation in a new godgame “From Dust”
Posted on August 26, 2010 | No CommentsRemember Populus back in the old days ? This is kind of a new version, with amazing fluid simulation for the enviroment.
