KAI SCHADWINKEL
3D Generalist
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After Earth


Creative Fields
Feature Film
Company
Pixomondo
Software
3dsmax



Working on After Earth required dealing with several challenges, such as vast amounts of highly detailed and animated vegetations, very big watersimulations and a specific lighting.
This project used 3dsMax and Vray  in combination with the multi scatter plugin for the vegetation.

AfterEarth



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Kai Schadwinkel © 2019
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